August 20, 2006

Looking for a Few Dedicated Gamers…

Filed under: Announcements — Creator @ 3:24 pm

To anyone and everyone in the Jacksonville, Florida area! We’re looking to get a regular campaign started on Sunday, September 3rd, 2006 and are looking for three to five players to join regularly on every opposite Sunday (we’ll discuss when the next play date is before we depart, and you can always look here to find out when the next session will be so we can accommodate holidays and so forth).

To sign up if you’re interested, click here to contact us.

Our core book has been out over a year, but we haven’t been pushing it due to “real life” obligations. Now we want to unleash it full force, and this is YOUR chance to play in a new game with one of the creators as your game master (don’t worry, I have to follow the rules in the book same as you). The game will be at Sanctuary Comics and Games and each session will run from 1:00pm to 5:00pm (or perhaps a little longer if nobody has anyplace else they’d rather be).

Are you ready to step up… or be left behind?

January 30, 2006

GrailQuest 2006 (Date Change)

Filed under: Announcements — Creator @ 8:06 am

It’s back! GrailQuest, Northeast Florida Premiere Game Convention, July 15th & 16th July 8th & 9th, 2006 at The World Golf Village in St. Augustine, Florida. Here’s our bit:

No Good Deed - In the Realm of Tulhara, Godfall was an ancient time and place when the Divinities fell and the time of Mortals began. But only the ashes of an apocalypse remain because a few individuals failed to preserve the future; see what you’ve done? (this is a two-part adventure played in two sessions; players should be prepared to play both sessions for the full experience; rules and characters provided)

Part 1: Session 2 (1pm - 4pm Sat, July 15th 8th)
Part 2: Session 6 (1pm - 4pm Sun, July 16th 9th)

We’ll be there… won’t you?

January 1, 2006

2006 Agenda

Filed under: Announcements — Creator @ 6:33 am

It’s been an interesting year. With the completion of the text and some art for Kindling Moon, we’ve already started generating feedback about the current edition. The real question we’re being asked is, why isn’t this thing being promoted heavier right now?

Glad you asked. As with many “garage company” games in the roleplaying industry, our budget is small but our hearts are big. Plus, we’re not looking for coin as much as we’re looking to build the best product we can. Right now, current available copies of the 108 and 128 page rulebooks are being testplayed in ways our limited design group could not accomplish on our own. Suggestions have already been made for improving the look of the interiors as well.

The other big announcement we have, however, is also one by suggestion: a grand adventure designed to showcase the LOAKM system and the way we intended Kindling Moon to be played. This is our current priority and it’ll be coming fast.

November 8, 2005

The Asylum Reopens

Filed under: Announcements — Creator @ 7:24 pm

It’s always nice to have someone to talk to and a place for talking. It’s even better when neither of you can leave! Well, where else would expect a lunatic to be talking about moons that kindle than in an asylum? There are actually five definitions for the word:

1. An institution for the care of people, especially those with physical or mental impairments, who require organized supervision or assistance.
2. A place offering protection and safety; a shelter.
3. A place, such as a church, formerly constituting an inviolable refuge for criminals or debtors.
4. The protection afforded by a sanctuary. See synonyms at shelter.
5. Protection and immunity from extradition granted by a government to a political refugee from another country.

So, only the first defintion really fails to apply, unless of course you happened to be obsessed with these kinds of things, in which case you’ll feel right at home! Enter our Asylum and try not to make a ruckus.

November 6, 2005

Kindling Moon 128-page Edition

Filed under: Announcements — Creator @ 3:50 am

At last! We finally cobbled together the final bits (art included) to fully present Kindling Moon as we originally intended. If we go back and change any of this, it’ll be a whole ‘nother edition entirely. Now at a full 128 pages, we have art throughout the book as well as four full-page plates, 6 full-page maps, and 7 complete and ready-to-play characters (plus the usual blank character sheet and a quick-reference play cheat sheet to make it all smooth). Get it here now!

And if you’re not looking for a dead-tree book in a lay-flat binding, why not a digital version? Stand by… it’s coming VERY soon!